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Earnings Call Analysis
Q3-2023 Analysis
Modern Times Group MTG AB
MTG's Q3 earnings call, led by CEO Maria Redin and CFO Nils Mosko, conveyed a robust quarter with record sales and profit, attributed to strong operational momentum since Q1. Key developments included testing new games within the racing franchise, acquiring Snowprint Studios, and launching a sizable share buyback program.
MTG achieved sales of nearly SEK 1.5 billion, marking a 6% growth year-over-year and 1% organic growth, excluding currency effects. Adjusted EBITDA reached SEK 449 million—a record—with an impressive 30% margin. The company upgraded its full-year outlook, expecting sales to range between a 3% decrease to a 2% increase, with an adjusted EBITDA margin projection rising from 23%-25% to 25%-27%.
MTG's recent acquisition of a 70% stake in Snowprint Studios, with its successful Warhammer 40K tactics game, emphasizes the company's growth strategy through M&A activities, adding to the Gaming Village hub. Meanwhile, their third-party collaborations, like a potential entry with Bloons TD 6 to the Chinese market, serve to open new avenues for revenue.
All but one of MTG's franchises contributed to Q3's sequential growth, with notable performances from the World game and Tower Defense franchises. The Strategy and Simulation franchise saw slight declines but is expected to rebound with revamped content. New titles are in the pipeline, showing MTG's commitment to portfolio diversity and growth.
The company reported an all-time high EBITDA with a 20% year-on-year increase and improved margins despite an uptick in User Acquisition (UA) spends, now at 37% of revenues. Strictly controlled marketing investments contributed to a positive margin outcome, with an efficient cash flow resulting from strong operational performance, working capital effects, and lower-than-anticipated CapEx.
MTG is focusing on scaling new games and launching into full commercial release of Hutch's titles while integrating Snowprint Studios into its portfolio. With a strong cash position of around SEK 2 billion, MTG has the liquidity to pursue further value-creating opportunities and remains committed to balancing M&A activities with direct shareholder value creation.
Good afternoon, everyone, and thank you for joining MTG's live stream and teleconference for our third quarter results. This event is hosted by our Group President and CEO, Maria Redin; and our new CFO, Nils Masco Nils Mosko. After the end of the presentation, there will be an opportunity to ask questions. If you're watching the live stream, please use the questionnaire feature in the video stream to submit your questions. If you're dialing in by phone, please follow the operator's instructions. [Operator Instructions] I now hand over the call to Maria.
Thank you, Anton, and hello, everyone, and thank you for joining our Q3 results. Before getting to the numbers, I just want to start with a big welcome to Niels Nils. This is his first results call with MTG, and I'm really glad to have you on board. Having noted that, let's get into the business. I'm really happy to report a strong Q3. We delivered both record sales and record profit. These results came on back of the great operational momentum that we've been gathering since the end of Q1 this year. And as you can see, in Q3, we've done a lot of things. We continue building our Gaming Village. During the quarter, we successful tested a new game in the racing franchise and announced 2 exciting additional future titles. At the end of the quarter, we announced the acquisition of Snowprint Studios and the first addition to our Gaming Village since 2021. We also launched a SEK 300 million share buyback program in August, and we are doing M&A, therefore, balancing with shareholder returns. So as you can see, we've been a really busy quarter with executing our strategy and delivering on our commitments to the market. So let's now start looking at the quarter and the milestone that we delivered in Q3. We reported a record sales of almost SEK 1.5 billion. That is representing 6% year-over-year growth in the quarter. And I'm also really proud to say that we delivered 1% organic growth year-over-year and 2% sequentially when you exclude the currency effect. This results means that we have delivered on the commitment that we made in Q1 to grow sequentially in each quarter of the year. And it's worth remembering that the underlying growth was even stronger when you exclude the effects from the platform incentive payments that we received from PlaySimple during the first 3 quarters of last year. Let me at the EBITDA. We further delivered a record adjusted EBITDA of SEK 449 million with a very strong 30% margin. This is an outstanding performance, and it was driven by the strong growth in our Word Games and Tower Defense franchise and a fantastic execution from the Forge of Empire's team that again delivered a strong quarter with live ops and events, which also reactivated all players and dated existing players. The strong performance that we saw in the quarter leads us to reiterate our revenue outlook for the full year. We continue to expect full year sales to be in the range of negative 3% to plus 2%. And when it comes to our margin, we're also upgrading our full year outlook, and we now expect a full year adjusted EBITDA margin of 25% to 27%, which is up from the previous range of 23% to 25%. Before we dive into the nitty gritty of our operational performance, let us spend some time on the newest member of our gaming Village, Snowprint Studios. Just a few weeks ago, we acquired 70% of the Snowprint Studios. They are a Swedish developer of mobile tactic games with offices here in Stockholm and Berlin, and they are the studio behind the Warhammer 4K tactics. This is a new term Baytactic game set in the Warnke universe. The game itself was launched Q3 last year by Snowprint, and it has already grown to become one of the leader in a strong rem. Tactical is still a new game, and it's in the early stage of the development, and we are really excited about the fantastic journey we have, and we look forward to helping the Snow print Snowprint team to help them grow through their own journey and accelerate it by our flow platform. Having Snowprint in the family as well in our village adds another team of industry veterans to our gaming village and a member of the leadership team within Snowprint all have over 50 years of experience each. And what was also important when we look at the acquisition is that we feel there is a high level of alignment between our company cultures and the Snowprints, and that's why we look forward even more so to work with all the Snowprinters. Moving forward then and looking at our sales, we reported a strong third quarter with both record sales on a reported and organic basis in Q3. Sales reported to SEK 1.5 billion in Q3, and that corresponds to a 6% year-over-year growth in reported rates and 1% organic growth when adjusted on foreign currency. Our sales were also up 2% from the second quarter of this year, which means that we have been able to deliver on our promise to grow our organic sales sequentially each quarter this year. Moving then to the franchises and looking at more details into our portfolio. Nearly all our franchise has contributed to our growth in Q3 on a sequential basis despite Q3 actually being a seasonally weaker quarter. Our World game franchise continued to be the main driver of growth. Franchise revenues were up 15% year-over-year, and it was up 1% sequentially in constant currencies. The performance we reported also included the challenging comps last year due to the platform incentive payment that we got in Q3 and also the first quarter of the year. Our new game within the portfolio of Word Search continued to be our most impressive growth driver. Sales were up almost 50% quarter-over-quarter. And PlaySimple continued to focus on rivals in the other games and adding more content, especially in Word Trip and Crossword Jan that continue to have a strong quarter. Tower Defense franchise revenues were up 24% year-over-year and up 6% from Q2 in constant FX. The driver of this growth was again Bloons TD 6, which delivered a combination of strong content update and continue to successfully execute on its multiplatform strategy. The game has continued to generate strong revenues from Matlarqade, and we saw good results from the first period of sales on Xbox. Franchise sales were also positively affected from a one-off payment from a partner that is exploring to bring our Bloons TD 6 to the Chinese market. Again, it's too early to say about the specific, but of course, we're excited about the potential as the Chinese market is a massive market. The team further launched an updating B TD6 in early October. It's part of the ongoing plan, but this update was one of the larger one, and it was the anticipated map it is a editor feature. The early data that we've seen is a map editor is possibly driving engagement in the game, which also means that customers who's never before engaged and in the purchases are now actually also paying in the game, which we see very positive. Our Strategy and Simulation franchise sales were down 5% year-over-year in constant currencies, but they grew 3% sequentially. And this is positive momentum that we've seen through the year and now in Q3, we continue to reflect the fantastic work, especially the Forge of Empires' team has been doing. The game itself, which is over 11 years old, grew both year-over-year and sequentially, which really shows the strength and the longevity of the POP and mid-core games. And this growth again was driven by very strong execution of live ops and events in the quarter, which in particular success we drove player engagement and monetization. During the quarter, we also continued to see the shift on revenues more skewed to with Basic gameplay. The franchise revenue overall, though declined in the quarter, and Ed it remains challenging to onboard new customers in the mid-core market, which is one of the drivers and also reduces our do in these games. When it comes to the other games in the Strategy and Simulation franchise, InnoGames continue to work on Rise of Cultures and Sunrise Village to improve the performance. Both games had an active pipeline of content in the quarter, and Sunrise Village grew slightly year-over-year. As we have mentioned before, the team is working on a revamp of Rise of Cultures, which come back in a better shape and form next year. And therefore, we are not seeing any results really this year of the game performance. Moving on to the racing franchise. Revenues were down year-over-year, and it was flat versus Q2. Both top drive Top Drives and Formula One Crash continued to perform below our expectations and the game teams are working on the road map to improve the performance of these titles. As I mentioned before, Hutch had an exciting quarter from a new game perspective, and they launched new title Forsacustoms globally. They are now preparing for the full commercial launch of the games, which we expect later this year. Hutch also announced a new partnership with NASCAR and will develop a new game under the Nesco brand, and this title is expected in 2024. Given then now looking into the new games, we are executing on an active new games pipeline. And I think it's really exciting to see that we had a busy quarter with several exciting developments, especially Hatch Hutch, which I just mentioned, a completed market test for the new games Forsacustom and then now having the game globally available. The commercial launch will take place now in Q4, and the team is getting ready on the marketing side. Further, they also announced a partnership with NASCAR to develop a new game. And of course, this is also building on the expertise from the Formula One Crash. Our other games pipeline on new games remain strong. indices working on 3 new titles and they unveiled a new game, Bloon Card Storm. It will be collected by card game to be launched during next year. Within PlaySimple, they remain very busy. We are testing several new games, and we are looking to see if we can scale them during the next quarter and next year. And above that, we're having several titles and other games and projects that are in the early phase across the group, which we hope to come back with updates in the quarters to come. Moving on to our DouYu. Our total number of monthly active users were up slightly in Q3 on a sequential basis, while the total number of daily users went down slightly. The stable performance mainly reflected the dynamics of the growing base in our Word Games, offset by the lower number of players in our mid-core games as user acquisition continues to remain challenging. Our average revenue per daily active usage was up slightly from Q2 this year and from Q3 last year. This mainly reflected improvements in the successful monetization of all the players in our strategy and simulation franchise that I just talked about earlier. Having gone through the down DouYu now, I will hand over to Nils, who will then talk us through our profitability, UA dynamics and financials.
Thank you, Maria, and hello, everyone. It's a pleasure to report a great performance during my first quarter with increasing profits and margin despite higher UA spend. We reported an all-time high adjusted EBITDA in Q3 of SEK 449 million, which represented a 20% year-on-year increase. And the growth on an underlying basis would have been significantly if we were to adjust for the platform incentives received by PlaySimple in quarter 3 last year. Our EBITDA was also up 13% sequentially, even though Q3 normally is a seasonally weaker quarter. This performance enabled us to deliver an outstanding margin of 30% in Q3, significantly higher than last year. What I would like to point out, though, is us growing the company and expanding the margin and that despite a higher year-on-year marketing spend. There are several reasons behind our margin performance. Firstly, we increased revenues at Ninja Kiwi and PlaySimple with the latter also scaling further. Secondly, InnoGames following their reorganization during spring, a renewed focus on creating engaging content and events that led to a higher spending of their customers, especially in Forge of Empires. The content the team has been putting out led to players coming back to the game, as Maria talked about earlier. And these players have no acquisition cost play mostly in the broader version, and hence, the platform fees are lower, which has a positive impact on our margin. Additionally, we see also a lower UA spend mainly due to lower spend on the new games and a lower OpEx run rate post the reorganization during the spring, which all contributed to the positive margin development. It's worth mentioning that our profitability was also positively impacted by several smaller one-off items on the revenue and on the cost side. Individually, each of those would have been immaterial. But together, they gave us a tailwind to our margin. The strong quarter has now led us to upgrade our profitability outlook for the year to a range of 25% to 27%. And please note that Snowprint is not included in the guidance. Let's look at the UA spend. We invested 37% of our revenues in UA compared to 35% in Q3 last year. This represents an increase of around SEK 55 million or a 6% increase year-on-year at constant FX. As you know, this spend is not evenly distributed across our portfolio with Ninja Kiwi spending almost no marketing at all and play simple PlaySimple being above the average and the other 3 studios somewhere in between. PlaySimple spending reflects the continued momentum in the established portfolio as well as the ongoing scaling of their new games. And it's worth keeping in mind that they invested a lot in marketing in Q4 last year. Since then, we have been working on distributing marketing spend more evenly throughout the year. InnoGames and Hutch invested proportionately less in UA in line with the threshold and discipline that we have within the group. These reduced investments reflect the challenging user acquisition environment, which we continue to see in the mid-core segment. Let's look at the cash flow. Finally, we delivered very strong cash flows in Q3, and this was mainly due to 3 factors. And the first one, of course, is the result generating strong operational cash flows in this quarter. The second one is a positive working capital effects where negative effects in Q2 had an adverse effect in Q3. But as said before, over time, we should hover around 0 on working capital, but there will be slight swings to either side during quarters. And the third reason is our lower CapEx in the quarter. This is driven by timing effects on where we are in projects and how much we capitalize on those. For the full year, though, we are at the 4% of revenue as guided earlier. Due to all these tailwinds, we had a fantastic cash conversion of 69% in the quarter. And we have said before to expect our cash conversion levels to be between 50% to 60% long term. And we do not see any reason to change that. We also have a strong clean balance sheet with a net cash position. We have roughly around SEK 4 billion in cash, most of it held as deposits in U.S. dollars, and we have roughly SEK 2 billion of earn-out liabilities, most of them in U.S. dollars. And this provides us with a natural hedge. And that it also leaves us with a net cash position of around SEK 2 billion at the end of the quarter, which means that we can continue to look for value-creating growth opportunities as well as using our balance sheet to create shareholder value more directly. It is worth noting, though, that the acquisition of Snowprint will be paid in cash, which will take the cash position accordingly.
Good. Thank you, Nils. And let's then wrap it up and to summarize. We're with Terso the end of the year, and we are in a really strong position, and we do have a great operational momentum in the business. We are now working towards a full year outlook. And as we said, the guiding range minus 3% to plus 2%, which means also that our ambition is to continue to grow our revenue sequentially as we have done throughout the year this year. We have increased to Nil's point as well, our profitability outlook, and that is on back of our strong performance. We now expect a margin range between 25% and 27% for the full year. We are really excited to have the new games as well from Hutch coming out in the market. We look forward to now going to full commercial launch, and we are equally excited to then onboard the Snowprint team and support them on accelerating their growth journey ahead. It is worth mentioning, I'm repeating again what Nil said that our outlook for the year is excluding the Snowprint. Coming back then to the acquisition of Snowprint and just to give you a few words on that. That is our first major M&A deal since 2021. And I think this transaction really demonstrates our M&A philosophy. We completed the divestment of ESL Gaming in April 2022, and we have been in a strong cash position ever since. And when it comes to M&A, we have always approached in a highly prudent and patient way. Our goal is to make sure that we grow MTG and our village with the right teams and the right games, and we are prepared to wait until that right partner and games come along. And that's really what we found in the Snowprint Studios. And taking a step back then also, since the sale of ESL, we have returned nearly SEK 4 billion to our shareholders through a mix of share buyback programs and a direct cash transfer that took place last year. And that really provides that our M&A strategy can and do go hand-in-hand with shareholder value creation and that MTG continues to be able to balance M&A and shareholder returns in a good way. Taking it all together, then our results and our business dynamics highlight the quality of our games and the strength of the team that make up MTG today. Our strategy and our long-term growth ambitions remain in place, and I will look forward to speaking to all of you again soon. But for now, thank you for tuning in, and we are ready to take your questions. So operator, over to you.
Hi, and good afternoon, everybody. So my first question is on the strong ability and part of it was explained by InnoGames. And you mentioned full tire existing players spent more in the game. Could you just -- I mean could you elaborate on what you did? And how sustainable do you think that is? Because you also mentioned that you had a bigger tilt to the more profitable browser version.
Thank you. No. And I think I answered the same question almost in Q2. And I think what I said then is it's really difficult to forecast the same stellar execution. But what we have actually seen in Q3 is that we've seen the same stellar execution, which is, of course, great to see. And I think it's an amazing testament to the team about how they work with LiveOps they work with the events, how they work to nurture the audience base within Forge of Empires to make sure everyone keeps loving the game -- So I think based on the momentum that we're seeing, we do believe this is a sustainable momentum that we're having in the business, but that also means that we need to deliver every day. I mean, tomorrow is a new day. And I think the team is really excited. And I'm a firm believer that success breeds success. So I think the commitment from the team is there, the focus from the team is there, and then it's up to us to deliver every day towards our customers.
Correct me if I'm wrong, Maria. But I remember that the LiveOps in InnoGames has been quite lumpy in the past. They've done really well from time to time, but it's like hard to really see the stability in it. Do you feel more confident in that going forward?
No, you're right. I mean every year, you create a plan and then it's about executing that plan. I think we learned some hard lessons from some events on what didn't work. I think what is always important is to learn from loan lessons. I think right now, we have a good plan. We managed to execute very well. I think also what we have done in a good way is to reshift the focus a little bit following the reorganization we did internally. I mean, of course, part of the reorganization was to improve the sort of cost ratio. But part of what also to make sure we create a better efficiency within the company when it comes to creating smaller agile team, making sure that we can work in things in parallel. And I think that is also paying off to make sure that we can do several things at the same time and making sure we can roll them out more sequentially rather than to have the big banks. So I do believe I have a better comfort in the Inno based on what I'm seeing them delivering. I think we have a clear focus that also our established games are equally important as it is building new games. Both are important. And I think also worth mentioning, I think that browser is an amazing platform to drive engagement on because these games are extremely rich in content, you can play them having a great user experience, and then browser is also a very strong platform for that type of gameplay.
Okay. Yes. And then on the margin performance, you raised the guidance. And I was just thinking, your long-term target is 23% to 25%, I think. And is it fair to assume that you're seeing towards the upper end of that in the next year, given the strong trends you're experiencing now?
No, I think the way to look at it is we are moving towards end of this year and, of course, going into next year with a strong underlying momentum. And that, of course, means that in the healthy operations, that comes also with high margins. Then we are hopefully scaling new games. So remember the mid-core games comes with a different margin mix and sort of short term, they are actually negatively contributing to your bottom line performance, and we're onboarding Snowprint. So I think what you should expect is for us to come out with the new outlook when we report on Q1, which we've done in the last 2 years. But it is a very strong operational momentum we're going into next year. And that, of course, gets us excited also when we look at the margin operation next year.
Yes. That's very clear. And just 2 more questions. Firstly, what do you expect the mobile market to grow next year in Europe and the U.S.? And secondly, how did you reason about the timing with this Snowprint acquisition? I mean correct me if I'm wrong, but I mean, it adds to your top line growth, but not really that much to your earnings and cash flow. And we must view this in sort of relative terms to -- versus executing more or even more on the buybacks.
Yes. When it comes to the market, I don't think we are in a position to give you exact number, what we expect the market next year. We do expect the market coming back to growth this year, and we're seeing that. And I think that the market has performed better than what we thought in the beginning of the year. We do expect growth in the years to come by exact the level. I think it's just very difficult right now for us to predict you're seeing different data points from different sort of analytic houses. And the truth is probably somewhere in between, to be honest. When it then comes to Snowprint, I think it's an amazing acquisition. So you can never time M&A in a perfect way. When you see the right opportunity that you believe is great talent, great game entrepreneurs a great IP. You need to figure out whether that fits into your portfolio and our gameability in our case. I think that was the case with Snowprint. I think in a good way, that would accelerate our top line growth. I think we can leverage a lot of the tools and take capabilities know-how that we have within our mid-core studies, both InnoGames and Hutch, and I think also both those studies can learn from Snowprint. So I do believe we can create a lot of positive synergies internally. And over time, it will also bring us a solid sort of incremental bottom line cash flow and EBITDA. The short term, it's a growth engine and a very exciting one. And I think together, we can accelerate growth in a good way.
The next question comes from Rasmus Engberg from Handelsbanken.
Yes. I wanted to continue on the Snowprint acquisition. What -- it's an early phase for that gain. Do you expect to incur -- I mean you have spent now -- it's valued at SEK 600 million. What do you anticipate in the coming few years from that company.?
I think we're actually spending slightly less on it. Just so we not mix up the numbers because we only bought 70% of the company, but I think... The... But what we do expect is a very solid growth numbers from it. It is an exciting -- it's in the early phase. I mean historically, we actually bought the later-stage companies. But I think the good thing with building up the flow platform, the way we're doing, having the DA capabilities and now having that BI capabilities, having the live ops expertise in InnoGames having the web sort of cross-platform activities in games. We are actually in really good shape to support early-stage companies, especially on the mid-core segment. So I think that's what got us excited about the team within Snowprint and also their openness to collaborate. So they're actually seeking these capabilities. They want to team up and partner up. So I think that created a win-win in those discussions.
Yes. But what are you expecting financially, me I mean?
But we don't provide guidance on individual companies. So I think the way you should look at it is we're coming back in Q1 and providing sort of an aggregate group updated outlook, and that will include Snowprint. And I think then you can probably look at what is the update on was the old one and see are there any changes? So I think that's the way to look at it. We don't want to start to guide individual companies, but it should be, of course, our fastest-growing game as such.
But is it -- how long is an investment phase, so the it grows 100% or 50% to 30%? Or how should we think about it?
I mean the way to think about it, is not going to add any sort of EBITDA in a material way to our sort of bottom line this year because it's been around for 1 year. It's in the scale-up phase, which means that we are -- if we can see the marketing opportunities, we would really like to deploy the incremental UA spend on it because that will come back. We know the cohorts from InnoGames, the longevity of those cohorts. I mean knowing also the pattern from inner games InnoGames. I mean mid-core games are not profitable year 1. So I think that's the one thing to remember. I think the exciting part that we will spend some time now in Q4 is to sit down with the team to say, how can we accelerate the strategy? How much marketing can we deploy by the game? Can we get the game out on a cross-platform play? And I mean, that's work to be done. We bought them sort of 2 weeks ago, and I think this is the exciting conversation that we will have in Q4, and then we'll come back to you after that.
You mean -- I assume in your -- the 2024 is the investment year, not this year.
Yes. No. I mean Q4 is in isolated. I mean the investments that we started. But next year will be an investment year for them. I think that's absolutely if -- and that's what we're excited about.
Yes. And for the rest of the business, I wasn't quite sure what you meant with the UA spend, it should be higher in Q4, but perhaps not as pronounced as before. Is that kind of implicit in what you're saying for the fourth quarter?
Exactly. So we spent a lot -- if you remember last year in Q4, there was quite a boost on UA spend. We see more flat sequential UA spend.
And I just have to ask you, there's still a 5 percentage point span in organic growth, and we have about 2 months remaining. – w Why have you not tightened that a little bit?
I mean the way we will look at it is our revenue outlook remains intact, which means if we were to update our guidance, and we would tighten it would be very different, are you going to knock out 1%, you're going to -- how much you're going to tighten it. So that's why we kept it intact. We also said that we still anticipate to grow sequentially each quarter, which gives you mathematically pretty good lead on sort of where we're aiming towards. So unless you needed to change the guidance, which we did on the margin, we said let's keep our outlook intact. All right. Fair enough. Fair enough. All right. Thanks. Thank you.
As a reminder, if you wish to ask a question, -- [Operator Instructions] There are no more questions at this time. So I hand the conference back to the speakers for any closing comments.
No, we have some questions online before we do that. Thank you. Hi, everyone. So we have some questions, as I said, online. As usual, I'm going to read them for Maria and Nils to comment on. So let's start with -- you commented on positive trends within inner purchases in the report, which we can subscribe. How do you perceive the advertising side of the market, even if Word Games is doing very well and perhaps taking market share, how is the underlying advertising market.
No, we still see it solid. I don't think we saw a big improvement versus Q2. I think Q4 is now as we move into, it's a bigger sort of seasonality ad market. So that is something we look forward to. But I think in Q3, it was okay market. We -- overall, I know that the general ad market is quite challenged. We don't see the same challenges on the gaming side.
Thank you, Maria. On a different note, but coming back to Snowprint, could you comment in any way on the amount of earn-outs that you expect for the Snowprint acquisition?
That's something we will come back to as well in the Q4 report, but it's a mix between the upfront and then the earnout and then also that we have a right to buy the remaining 30%.
Thank you, Maria. And then moving to a more operational question. So can you please comment on the amount and type of one-off items in the quarter?
If you look at the one-off, it's a mix both of revenue opportunities that we're seeing, which comes with a fixed one-off sort of minimum guarantee and the timing of those came this quarter. Hopefully, that will lead to future revenue streams. I mean, one example is a Chinese distribution deal. And then there was also some smaller one-off reversals on the cost side. I mean, isolated, I mean, none of them are material as such on its own merits, but when you add several items up, I mean, it does become immaterial points. I think it drove like our margin 1 to 2 percentage points.
Thank you very much. It doesn't seem like we have any more questions today. So with that, I would like to say thank you to all of our guests. Thank you to Maria. Thank you, Nils, and we will speak to you soon. Thank you.